rand(): http://koala.cs.pub.ro/lxr/#glibc+2.9/stdlib/rand.c#L26int rand ()
{
return (int) __random ();
} Csak egy másik függvény. Nézzük azt.long int __random ()
{
int32_t retval;
__libc_lock_lock (lock);
(void) __random_r (&unsafe_state, &retval);
__libc_lock_unlock (lock);
return retval;
} Aham egy újabb meghívás. :) Nézzük azt a random_r-t.int __random_r (buf, result)
struct random_data *buf;
int32_t *result;
{
int32_t *state;
if (buf == NULL || result == NULL)
goto fail;
state = buf->state;
if (buf->rand_type == TYPE_0)
{
int32_t val = state[0];
val = ((state[0] * 1103515245) + 12345) & 0x7fffffff; // hat ez tiszta xkcd :D
state[0] = val;
*result = val;
}
else
{
int32_t *fptr = buf->fptr;
int32_t *rptr = buf->rptr;
int32_t *end_ptr = buf->end_ptr;
int32_t val;
val = *fptr += *rptr;
/* Chucking least random bit. */
*result = (val >> 1) & 0x7fffffff;
++fptr;
if (fptr >= end_ptr)
{
fptr = state;
++rptr;
}
else
{
++rptr;
if (rptr >= end_ptr)
rptr = state;
}
buf->fptr = fptr;
buf->rptr = rptr;
}
return 0;
fail:
__set_errno (EINVAL);
return -1;
} |