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saxus  (statz) Agyfasz
#9, Agyfasz (419)
2455 | #2789 | ^ | Idézet | Sun, 01 Sep 2013 05:11:16 +02
84.3.*.* winhate Mozilla Firefox Hungary *.catv.pool.telekom.hu
"A HL egy unalmas szar volt és egyébként is kvékmotor hajtotta, tehát a vulva semmit nem mutatott vele."


Na azért...

"Ken Birdwell explains it like this:

"It is fundamentally just a heavily modified Quake 1 engine. There are about 50 lines of code from the Quake 2 engine, mostly bugs fixes to hard problems that Carmack found and fixed before we ran into them."

At its core, it's a Quake 1 engine. You can tell this by comparing Half-life's map compiling tools with those shipped with Quake 1. You'll find very minor differences -- none of them are fundamental. The core rendering is architecturally identical to Quake1, the only "significant" change is removing the fixed palette, making map lighting RGB instead of 8 bit, and converting software rendering to be 16 bit color instead of 8 bit color, which was pretty easy and only required minor code changes. Our skeletal animation system is new, though it was heavily influenced by the existing model rendering code, as were a lot of our updated particle effects, though less so with our beam system. Decals are totally new, our audio system has some major additions to what already existed, and at ship time our networking was almost totally Quake1 / QuakeWorld networking but about a year later Yahn rewrote most of all of it to be very different in design. The most highly changed sections are the game logic; ours being written in C++ and Quake's being written in interpreted "Quake C". Our AI system is very very different from anything in Quake, and there's a lot of other significant architectural changes in the whole server and client implementations, though if you look hard enough you can find a few remnants of some nearly unmodified Quake 1 era entities buried in places."


"A többi? Az újabbak? A legújabb? "


Az MW1-2 még nem volt rossz történetileg (sőt, egész jól összerakták). Mondjuk az MW3 szar volt. Meg a multi nekem agyatlan. Viszont bejelentéskor olvastam egy vicces kommentet valahol: "mit ki nem hoznak abból a Quake 3 engineből"

de a Crytek tudtommal épp most ment csődbe, vagy nem?


AFAIK él, virul. SZerintem te a Crytek Hungaryra gondolsz.

Én most a motorokról beszéltem.


Na azért attól a Doom3 enginetől nem estem hasra. Nagyon műanyag volt az egész, főleg pl. egy HL2 látványvilágához képest.


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